Showing posts with label Spatial. Show all posts
Showing posts with label Spatial. Show all posts

Monday, April 22, 2013

[p3] Production


we've been getting down on some PRODUCTION. 

I, in all of my small-and-steady-handed glory (abby said this). fashioned these tiny international variations on the hot dog out of clay last night—15 in all. there's a penny in the images for scale; check out how small they are!

we've decided that the overall form of our monument will be a giant sundial, with 15 different hot dogs representing 15 different cultural variations spread out across 15 different hour markers around the circumference (phew). after some quick mocking up at 1/2 inch scale, we figured out our measurements  and how much space we'll have to work with as far as graphics to accompany our hot dogs. one moment we're particularly excited about is the challenge of designing both sides of the triangular concrete sundial—one side will feature a timeline of hot dog history ("the rise of the hot dog," if you will) and the other will go into detail about the culture and convenience of the hot dog.

more to come soon!






Sunday, April 14, 2013

[p3] HOT DIGGITY DOG

Concept
eternally versatile and ever so convenient, hot dogs have found a special place in the hearts and arteries of man. over the course of 900 years, man different variations on the hot dog have come to fruition, from plain and simple to extravagantly gourmet. 

Context










Inspirational Dogs

















Initial Treatments

so meaty





not soap. it's cream cheese WIP



Monday, April 1, 2013

sx: made for you

Jessie and I have finished building our model, so now we're moving forward with the exhibition branding.

Since beginning this project, both Jessie and I have realized the importance of the quotidian aspect of Dieter Rams' designs. As functional and rational as he approaches his designs, the ultimate goal is to relate the final product with the people he designs for. The concept of people and their everyday lives is what resonated deeply with us; our inspiration for the exhibition can be gleaned from this quote:

You cannot understand good design if you do not understand people; design is made for people.

Design is made for people. Design is made for us. Design is made for me. Design is…

Made For You 

There you have it. Our exhibition title: Made For You: A look into the 10 principles of Dieter Rams. 
Each of Rams' principles addresses the issue of sustainability; however, he addresses the principles more as a call to action. By adhering to these "guidelines", your designs can properly be made for people, made for you. After all, Rams' lifework was dedicated to designing things made for you.

We're still in the process of exploring the logo/branding but here are the explorations we have so far.

And the stylesheet of course:

We are going to use the Univers Lt Std family. The various weights echo the flexibility of Rams' designs, especially that of his 606 shelves for Vitscoe. Our secondary pops of color are used sparingly, as Rams would approach his products. We are also going to take a lot of inspiration from the shapes seen on his products; this is not limited to circle patterns, rhythmic line work, and varying modular shapes. 

 Quiet, comfortable, understandable and, most importantly, long lasting.

It's often said that "Home is where the heart is". Okay so maybe it's beaten over the head, but it's still a universal truth. Rams' work seeks to improve the home life it would seem. His work fits a certain lifestyle, one with the attributes seen in the quote above: quiet, comfortable, understandable and, most importantly, long lasting. This is why we've decided to replicate elements of a home in the exhibition. The home shapes us as people.

We plan on having interactive elements within typical home furnishings. This is not limited to tables, wall screens, and even picture frames. Below is an example of a possible environmental wall graphic. 

An example of an interactive wall space would be the 606 Shelves. Images of his product and even just like, house plants or books will fade in and out. We are proposing an iphone tour guide that offers extra information. In this case, the iPhone would provide more information about the razor seen (it wouldn't repeat plaque information, unlike how it's currently shown in the example below)


Another interactive feature would be on the tables; an interactive timeline of Rams would be accessed. What we will show is his period of works during his time at Braun. We're thinking of titling it "Brains + Braun". The famous navigation wheel would be used to control the kind of information being shown in addition to the swiping gesture. 

We also have a shower head idea that we'll get to in a later post. So there's the wrap of Spatial so far! Now we await to hear ram(s)ifications of our current designs!

Sunday, March 24, 2013

SX: P2 Wk 4?

After starting on a model based on 1/4 scale we have switched to 3/8. We are currently trudging along on that. 




Sunday, March 10, 2013

SX: P2 Wk 2

This week we looked at the style guide, the interactive shelving unit that will appear in the front room, and reevaluated what items would appear in our minimalist household rooms. we also looked into what functional screens would be needed to interact with objects.
style guide
interactive shelves with rear screens
first floor
second floor


Friday, March 8, 2013

Self-Assessment

Designing for a spatial experience has brought back to me my old love of designing objects. In the last project this was the signs and miscellaneous objects such as the lightpoles. I find it easier to work on these objects to tell a narrative then it is to work on screened based media.

Sunday, March 3, 2013

SX: P2 Wk 1


Concept 1: Mobile Phones

Mobile Phone interfaces have evolved very quickly and drastically. 







concept:
The user interface of these objects sometimes exemplify the design principles of Rams. Others seem to completely ignore them. 

For this exhibit we are proposing to take the visitor on a trip of the 10 principles showing examples of phones that do & the ones that do not. In showcasing them next to each other we are making the visitor aware of the bad design decisions they might not be aware of, convincing them of the importance of Rams's principles.  

Along the trip the visitor will, using their smart phones, design their idea of a perfect phone as they learn the principles. 


story:
Functions of the phone integrated in our life.
Its the journey through the day from the point of view of the cellphones and showcases how designed objects are used to make the user's life easier or not. 
  • which cell phones make it through the day
  • does its bad design become a hinderance to itself?

functions throughout the day:
1. Waking up (alarm clock)
  • useful
  • little design as possible

2. Listening to music while showering
  • aesthetic
  • understandable
  • honest
  • unobtrusive
  • little design as possible

3. Checking emails/socialfeed/gaming/entertainment
  • useful
  • little design as possible
  • thorough down to the last details

4. Build of the cellphone
  • innovative
  • environmentally friendly
  • little design as possible
  • long lasting